
This is a stylized 3D character created in Blender, using a custom toon shader to achieve
a hand-drawn, cel-shaded aesthetic. I focused on simple, expressive shapes and clean silhouettes
to emphasize personality and attitude.
The shader setup includes hard shadows and minimal
gradients to mimic a 2D animation look. Modeling, shading, lighting, and posing were all done in Blender.
The goal was to explore a playful yet slightly mysterious character design that could fit
into a stylized animation or indie game.
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